Using the device file transfer visualizer to transfer files from the PC to ESP32 using littleFS format.
From 'device files' to 'local files' the filename is identical
From 'local files' to 'device files' to filename is truncated to (?) 15 bytes ('/' + 12 bytes + '/0').
In the ...
Search found 7 matches
- Wed Dec 10, 2025 2:39 pm
- Forum: Bugs
- Topic: device file transfer visualizer: filename size
- Replies: 0
- Views: 43904
- Mon Jun 30, 2025 9:14 am
- Forum: MegunoLink
- Topic: Radio buttons: OnClickChangedSend behaviour
- Replies: 2
- Views: 218242
Re: Radio buttons: OnClickChangedSend behaviour
Short follow up:
to trap the command sent when the radio button "rName1" becomes unchecked, I added
!TCommandName [1 * rName1.CheckedAsByte] \r\n
The value of "rName1.CheckedAsByte" is then zero and can be identified in the code.
The checked radio button "rName2" has the equivalent command ...
to trap the command sent when the radio button "rName1" becomes unchecked, I added
!TCommandName [1 * rName1.CheckedAsByte] \r\n
The value of "rName1.CheckedAsByte" is then zero and can be identified in the code.
The checked radio button "rName2" has the equivalent command ...
- Sun Jun 29, 2025 10:14 am
- Forum: MegunoLink
- Topic: Radio buttons: OnClickChangedSend behaviour
- Replies: 2
- Views: 218242
Radio buttons: OnClickChangedSend behaviour
For Radio buttons, the communications: OnClickChangedSend allows a serial command to be sent.
This works correctly, in both directions. From (A) checked to unchecked and from (B) unchecked to checked.
This results in the same serial command being sent twice, whenever there is a change. The first ...
This works correctly, in both directions. From (A) checked to unchecked and from (B) unchecked to checked.
This results in the same serial command being sent twice, whenever there is a change. The first ...
- Wed Sep 11, 2024 1:37 pm
- Forum: Bugs
- Topic: Compile error with ESP32 board definition
- Replies: 2
- Views: 286260
Re: Compile error with ESP32 board definition
Initial solution found:
There are two board managers available.
https://github.com/espressif/arduino-esp32 in the Arduino IDE as ESP32 by Espressif systems.
The Arduino board manager in the Arduino IDE as Arduino ESP32 boards by Arduino.
The latest version from Espressif Systems is V3.0.4 : This ...
There are two board managers available.
https://github.com/espressif/arduino-esp32 in the Arduino IDE as ESP32 by Espressif systems.
The Arduino board manager in the Arduino IDE as Arduino ESP32 boards by Arduino.
The latest version from Espressif Systems is V3.0.4 : This ...
- Tue Sep 10, 2024 2:14 pm
- Forum: Bugs
- Topic: Compile error with ESP32 board definition
- Replies: 2
- Views: 286260
Compile error with ESP32 board definition
Arduino IDE 1.8.19 or 2.3.2
MegunoLink@1.42
MPL version 1.37.24.151.530
I compiled the ESP32 example sketch BlinkRGB.ino using ESP32 board definitions. This compiled OK.
I then added : #include <MegunoLink.h> but no additional code.
The compiler returns (repeat info removed):
In file included ...
MegunoLink@1.42
MPL version 1.37.24.151.530
I compiled the ESP32 example sketch BlinkRGB.ino using ESP32 board definitions. This compiled OK.
I then added : #include <MegunoLink.h> but no additional code.
The compiler returns (repeat info removed):
In file included ...
- Tue Jul 07, 2020 4:01 pm
- Forum: MegunoLink
- Topic: Using GetValue with the MLPUI Message Processor
- Replies: 2
- Views: 33808
Re: Using GetValue with the MLPUI Message Processor
Thanks Phil,
I looked at parsing the serial response. This works with the Arduino Serial.parseInt() command:
Turtle.GetValue(F("numTurtles"), F("Value")); // value of selected item
nn = Serial.parseInt();
The integer value returned in the variable nn. I've never had a reason to do this before so ...
I looked at parsing the serial response. This works with the Arduino Serial.parseInt() command:
Turtle.GetValue(F("numTurtles"), F("Value")); // value of selected item
nn = Serial.parseInt();
The integer value returned in the variable nn. I've never had a reason to do this before so ...
- Wed Jun 17, 2020 1:05 pm
- Forum: MegunoLink
- Topic: Using GetValue with the MLPUI Message Processor
- Replies: 2
- Views: 33808
Using GetValue with the MLPUI Message Processor
Goal: read the UI NumericUpDown values to initialise the variables in Arduino Code
The NumericUpDown buttons allow an initial value to be set. The Properties:Communications allow a serial command to be sent, that sets a variable value on the Arduino. When the mouse is used to change the UI value ...
The NumericUpDown buttons allow an initial value to be set. The Properties:Communications allow a serial command to be sent, that sets a variable value on the Arduino. When the mouse is used to change the UI value ...
